This process repeats all the way down to tiles numbered zero. All the tiles with the highest number attack simultaneously.įollowing this round of action, all the tiles that have the next highest number attack simultaneously. This number can be increased by supporting tiles adjacent to it.
(Go figure!) Each of the unit tiles on the board has a number on it. When you use a Battle tile, a battle commences. Battle tiles are not placed on the board but, rather, are simply used. There are a few other types of tiles unique to each army, but the last type that I will mention are Battle tiles. When these tiles are placed, there are no immediate effects.Īnother type of tile helps increase the strength and abilities of any tiles adjacent to it. The majority of the tiles are simply units that do at least one of three things: attack short range, attack long range, or “net” your opponents. If you save any for a later turn, however, you do not get to draw three new tiles on your next turn you simply draw enough so that you, once again, have three to choose from. For the other two, you have the option of either immediately placing them on the board or saving them for a later turn.
One of these tiles must be immediately discarded. You start with simply a home base which you are trying to protect while simultaneously trying to take down your enemies’ home bases. In Neuroshima Hex!, you take control of one of four armies that each have a unique set of units in the form of small cardboard hexes. Neuroshima Hex! is a quick-playing abstract war game that probably appeals more to the geekier crowd than to your average game player, but packs plenty of replay value into a small amount of components.